Dororo Adventure Novel: Choose Your Own AdventureDororo created by Tezuka OsamuText written by Toriumi Jinzō & Suzuki YoshitakeTranslated by Ainikki the Archivist The Rules    How to play: Start reading the story from the prologue. Proceed to the numbered scene indicated at the end of each passage. If there are instructions for selecting a destination in each scene, follow those instructions. For example, there might be instructions to Check A at the end of a scene. You would select A on your Adventure Card.    Your Adventure Card provides a way of keeping track of all the different story routes present in this game book. It also provides a way of keeping track of different point values for Dororo or Hyakkimaru. Characters who gain points through their actions get special or upgraded abilities. Psychokinetic Power - An ability that only Hyakkimaru possesses. It is a supernatural power that he gains at birth in exchange for the forty-eight parts of his body that were stolen by demons. As Hyakkimaru regains his physical body, his psychokinetic power decreases. If you are instructed to increase or decrease these numbers, make a note of the new numbers on your Adventure Card.Attack Power - Hyakkimaru and Dororo's attack ability. This may change depending on the weapon they wield.Defensive Power - The ability to prevent an opponent's attacks. This can be done in a variety of ways, from simply dodging to divining an enemy's future actions through magic. Changes based on fatigue and injury.Luck - Indicates the situation that the main characters find themselves in during battle. It can always change. Experience Points - Indicates the abilities that improve as the protagonists change and grow.    The basic numbers for Hyakkimaru and Dororo at the start of the game are as follows:Hyakkimaru:Psychokinetic Power: 100Attack Power: 10 Defense Power: 10 Luck: 4 Experience Points: 10 Dororo:Attack Power: 3 Defense Power: 10 Luck: 4 Experience Points: 10        Download a blank adventure card here.     There are rules for battle. When choosing to engage in combat, follow this formula to determine the battle's outcome.(Hyakkimaru and Dororo's combined Attack Power + (Hyakkimaru and Dororo's combined Defensive Power) x combined Luck x 1d6 (a random number between 1 and 6) + Experience Points + Hyakkimaru's Psychokinetic Power      Multiply Hyakkimaru and Dororo's combined Attack Power and Defensive Power by their combined Luck and a random number from 1 to 6. Then, add the experience points for both characters and Hyakkimaru's Psychokinetic Power value. This number determines the outcome of the battle.    When fighting with only one character, only one character's numbers should be included in the calculations. If you have no six-sided die on hand, there are roman numerals included at the top of each scene that can be used instead.     You're ready to begin your adventure! Good luck!Adventure Novels Editorial DepartmentBegin Adventure

Translations by Ainikki