A review of the indie otome game, Loveless on Lockdown, developed for Nanoreno 2021.
Apr 11, 2021 • Subscribe
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NaNoRenO – Yoshioka ~Day 28~
Another day of increments. We’re still trucking along with voices, and we’re into scene 4 now! I’m starting to get a bit faster, but it’s still not fun…
NaNoRenO – Aidos ~Day 23~
Today I woke up super late, ate some food, then worked for 11 hours straight. I was thinking “we’re close enough to the end that I can justify…
NaNoRenO – Yoshioka ~Day 21~
Okay so last night—because my sleep schedule is a mess apparently and my days are starting to overlap—I did some quality control for scene 1’s voice lines and…
NaNoRenO – Yoshioka ~Day 18~
Man, I did not sleep well last night. I spent so long sitting at the computer working on the sprite, my legs ached and my closed eyes were…
NaNoRenO – Yoshioka ~Day 9~
If life has taught me anything, it’s that those who claim to keep promises best are the first to break them.Now for a completely unrelated tangent, here are…
NaNoRenO – Aidos ~Last Update~
It’s been a while! I went into super-crunch mode to get Aidos in playable condition before the deadline, and we put out a trailer and set up our…
NaNoRenO – Yoshioka ~Day 30~
There’s only one day left, and… all the voices are done! We cut it very close, and I almost decided to give up on the idea part-way since—if…
NaNoRenO – Yoshioka ~Day 1~
Yoshioka Aoi is a young girl training to become an idol.As an up-and-coming rock star, this shining light of a seedy rock scene is noticed by an unproven…
NaNoRenO – Yoshioka ~Day 13~
Today I managed to get the basics of the transition down, but it’s still very rough. Since I felt like I should take a break yesterday, but am…
NaNoRenO – Yoshioka ~Day 5~
So let’s talk about what we plan to use these panels for. Last time we focused on the implementation, but that’s just a means to an end. Let’s…
NaNoRenO – Yoshioka ~Day 31~
Voices? Done. Exported, edited, balanced and saved. With that, the last task is complete.There are some lingering issues: temp menu designs, no voice-specific volume slider, auto-mode doesn’t…
NaNoRenO – Yoshioka ~Day 2~
Ooh boy, production is beginning. I’m not quite feeling the reality of it yet, but the month’s project is underway. To start us off, I really want something…
NaNoRenO – Yoshioka ~Day 19~
We’re well and truly into the realms of making a working product, so no more concise topics. Scattershot of updates, go! We’ve got more voices! And with them…
NaNoRenO – Yoshioka ~Day 22~
Bit of a weird day for progress because… I didn’t sleep. Stayed up through the night and day in order to fix my out-of-whack sleep pattern, so I…
NaNoRenO – Yoshioka ~Day 8~
Hell hath returned. As I storyboard out all the scenes in our script, there’s one lingering responsibility that keeps popping up…Unfortunately there is only so much you can…
NaNoRenO – Yoshioka ~Day 12~
So, after thinking about it overnight, I think I have a plan for how I can achieve what I want. To give a simple explanation for how E-mote…
NaNoRenO – Yoshioka ~Day 23~
As if it weren’t traditional already, I end up overworking and immediately pay for it. I mentioned this back in my 2021 End of Year Update for Aidos,…
NaNoRenO – Yoshioka ~Day 10~
Ta-da! Aoi sprite complete! There are a lot of moving parts, so it’ll take some time to figure out how best to export her, but at least in…
NaNoRenO – Yoshioka ~Day 11~
I did a big sleep and now I’m back! The power of youth, gotta love a fast recovery.So with Aoi’s sprite complete, the process of turning it into…
NaNoRenO – Yoshioka ~Day 17~
So uh… we’re gonna have to change engine. After finishing up yesterday’s work this morning, I exported the finalized Aoi sprite. She can smile, she can switch poses,…
NaNoRenO – Aidos ~Day 24~
I haven’t been awake and working for long today (I have no idea what times I’m waking up now tbh) but I managed to fit some stuff in.…
NaNoRenO – Yoshioka ~Day 15~
Continuing on from where we left off before the break, let’s check in on the current state of Aoi’s sprite. I’ve talked about the pose switching before, but…
NaNoRenO – Yoshioka ~Day 4~
It’s an earlier update than usual ’cause I’ve got a concise topic this time. A lot of my time is being spent on a drawing I haven’t finished,…
NaNoRenO – Yoshioka ~Day 25~
Onto scene 5!Like always, we start with the storyboards… I’ve completed all of these by the way! Finished the final scene today. There’s not really anything in particular…
NaNoRenO – Aidos ~Day 25~
Off the back of a 25 hour day, I spent a lot of today asleep. I made some good progress though, so I’m still good. To continue from…
NaNoRenO – Yoshioka ~Day 14~
Either yesterday’s background art was too much drawing in one go, or it was the straw that broke the camel’s back.My wrists aren’t happy with me. Well, they’re…
NaNoRenO – Yoshioka ~Day 27~
I took a break from posting yesterday, partly because there’s not much to talk about anymore, and partly because… man, my body needs a break. I’m kinda brushing…
NaNoRenO – Yoshioka ~Day 24~
Starting off back on the SFX train, our first destination was somewhere offering the sound of someone dancing with trainers in one of those dance practice rooms you…
NaNoRenO – Aidos ~Day 28~
I did some stuff on the 28th that I can’t actually talk about yet, ’cause it’s not quite finished, but I also managed to fit in some small…
NaNoRenO – Yoshioka ~Day 6~
Last time I mentioned storyboards, so let’s talk a bit about the text those storyboards exist for. When it comes to writing, one of my biggest pet peeves…
NaNoRenO – Yoshioka ~Day 20~
My internet was dead until now, so uh… sorry for the late post. With scene 1 and 2 complete, naturally the next stop is scene 3. It’s a…
NaNoRenO – Yoshioka ~Day 3~
Taking a drawing break because in both of my previous NaNoRenOs, my wrists gave up halfway through which really impacted the quality of my work in the latter…
NaNoRenO – Yoshioka ~Day 16~
Oh my god it works! That was the spontaneous comment and video I posted to a friend earlier today. The transition actually works… I got it first try,…
NaNoRenO – Yoshioka ~Day 7~
She’s alive! Well, not really. I had a practice turning the currently unfinished Aoi sprite into the individual parts required for animation to work. I definitely made some…
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