Printed on the faded navy blue spine of an oversized game box, with white, bold, text reading the nondescript “School Days” - the box sits quietly on the shelf of a Suruga-ya, somewhere on the backstreets of Akihabara. Monochromatic seifuku dress its smiling characters, while the understated design language paired with a seemingly mundane love triangle premise might leave onlookers dismissive of the game as something far too ordinary. Those who know about School Days, however, know that it’s anything but. Fewer still are able to revel in its theatrics. Through both title and packaging alone I’m told that the creators of this eroge were confident in what they achieved. They knew exactly what kind of game they were going to make and had the audacity to call it “School Days.” I can see exactly why the title was printed with a bold typeface- almost arrogant in its declaration of intent- while simultaneously hiding its most important secrets in plain sight. School Days is, and always will be, a reminder of the tumultuous days that once defined my adolescence.  Continue reading →

Artificial Night Sky