Mikihiro Iwata and Masahito Yoshioka were among the producers of Rayearth anime. What stories do they have to tell about the production of the anime? INTERVIEW WITH MIKIHIRO IWATA & MASAHITO YO…
Oct 6, 2022 • Subscribe
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Combined Rayearth
General Information Unit type: rune godPilot(s): Hikaru Shidou, Umi Ryuuzaki, Fuu HououjiOriginal mechanical designer: Masahiro Yamane Lineart Head Rear view
NaNoRenO – Yoshioka ~Day 1~
Yoshioka Aoi is a young girl training to become an idol.As an up-and-coming rock star, this shining light of a seedy rock scene is noticed by an unproven…
NaNoRenO – Yoshioka ~Day 4~
It’s an earlier update than usual ’cause I’ve got a concise topic this time. A lot of my time is being spent on a drawing I haven’t finished,…
NaNoRenO – Yoshioka ~Day 7~
She’s alive! Well, not really. I had a practice turning the currently unfinished Aoi sprite into the individual parts required for animation to work. I definitely made some…
NaNoRenO – Yoshioka ~Day 31~
Voices? Done. Exported, edited, balanced and saved. With that, the last task is complete.There are some lingering issues: temp menu designs, no voice-specific volume slider, auto-mode doesn’t…
NaNoRenO – Yoshioka ~Day 21~
Okay so last night—because my sleep schedule is a mess apparently and my days are starting to overlap—I did some quality control for scene 1’s voice lines and…
NaNoRenO – Yoshioka ~Day 9~
If life has taught me anything, it’s that those who claim to keep promises best are the first to break them.Now for a completely unrelated tangent, here are…
NaNoRenO – Yoshioka ~Day 3~
Taking a drawing break because in both of my previous NaNoRenOs, my wrists gave up halfway through which really impacted the quality of my work in the latter…
NaNoRenO – Yoshioka ~Day 16~
Oh my god it works! That was the spontaneous comment and video I posted to a friend earlier today. The transition actually works… I got it first try,…
NaNoRenO – Yoshioka ~Day 15~
Continuing on from where we left off before the break, let’s check in on the current state of Aoi’s sprite. I’ve talked about the pose switching before, but…
NaNoRenO – Yoshioka ~Day 10~
Ta-da! Aoi sprite complete! There are a lot of moving parts, so it’ll take some time to figure out how best to export her, but at least in…
NaNoRenO – Yoshioka ~Day 6~
Last time I mentioned storyboards, so let’s talk a bit about the text those storyboards exist for. When it comes to writing, one of my biggest pet peeves…
NaNoRenO – Yoshioka ~Day 18~
Man, I did not sleep well last night. I spent so long sitting at the computer working on the sprite, my legs ached and my closed eyes were…
NaNoRenO – Yoshioka ~Day 24~
Starting off back on the SFX train, our first destination was somewhere offering the sound of someone dancing with trainers in one of those dance practice rooms you…
NaNoRenO – Yoshioka ~Day 28~
Another day of increments. We’re still trucking along with voices, and we’re into scene 4 now! I’m starting to get a bit faster, but it’s still not fun…
NaNoRenO – Yoshioka ~Day 5~
So let’s talk about what we plan to use these panels for. Last time we focused on the implementation, but that’s just a means to an end. Let’s…