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Making an impact with framerate modulation
We want Zecha Tactics to look and feel like we’re actually playing inside some of our favorite mecha anime from the 80s and 90s. Cel-shading is a big…
How to build a zecha: from concept art to 3D model
Ever wonder how a 2D concept illustration ends up as a fully rendered 3D character in a game? It’s definitely a team effort involving several different artists. Let’s…
Developer Interview: Chachris Panjatevakupt, Senior Animator for Zecha Tactics
In this interview, Chachris Panjatevakupt, the Senior Animator for Zecha Tactics, goes into detail about the game animation and reveals what went into creating the Zecha Tactics teaser…
Introducing Shinya Mizuno
In designing Zecha Tactics, we sought inspiration from the past while also aiming to create an original game that looks new and unique. To achieve this, the visual…
Developer Interview: Richmond Lee, Art Director for Zecha Tactics Part II
In Part Two of this two-part interview, Richmond Lee, the Art Director for Zecha Tactics, goes into detail about mecha design as well as the tone and emotions…
Developer Interview: Richmond Lee, Art Director for Zecha Tactics
In Part One of this two-part interview, we sit down with Richmond Lee, the Art Director for Zecha Tactics and CEO of Bit Egg Inc., to discuss the…