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Making an impact with framerate modulation

We want Zecha Tactics to look and feel like we’re actually playing inside some of our favorite mecha anime from the 80s and 90s. Cel-shading is a big…

Zecha Tactics

How to build a zecha: from concept art to 3D model

Ever wonder how a 2D concept illustration ends up as a fully rendered 3D character in a game? It’s definitely a team effort involving several different artists. Let’s…

Zecha Tactics

Developer Interview: Chachris Panjatevakupt, Senior Animator for Zecha Tactics

In this interview, Chachris Panjatevakupt, the Senior Animator for Zecha Tactics, goes into detail about the game animation and reveals what went into creating the Zecha Tactics teaser…

Zecha Tactics

Introducing Shinya Mizuno

In designing Zecha Tactics, we sought inspiration from the past while also aiming to create an original game that looks new and unique. To achieve this, the visual…

Zecha Tactics

Developer Interview: Richmond Lee, Art Director for Zecha Tactics Part II

In Part Two of this two-part interview, Richmond Lee, the Art Director for Zecha Tactics, goes into detail about mecha design as well as the tone and emotions…

Zecha Tactics

Developer Interview: Richmond Lee, Art Director for Zecha Tactics

In Part One of this two-part interview,  we sit down with Richmond Lee, the Art Director for Zecha Tactics and CEO of Bit Egg Inc., to discuss the…

Zecha Tactics